My Juggernaut fighter is going to be a wholly unique subclass, so I’m going to choose from the first menu. As usual, the most important thing about designing homebrew character options is that they work well for the game you’re playing right now-not that they’re objectively balanced. These aren’t strict rules, but rather guidelines that you can use to create subclasses that feel balanced with the rest of the characters in your party. If you want to build a rogue subclass, you should know that most rogue subclasses have a powerful feature at 3rd level, and then a much less powerful feature at 9th level. However, a rogue’s Roguish Archetypes give a total of four features at 3rd, 9th, 13th, and 17th level.Īt this point, it’s a good idea to look at some of the other subclasses available to the class you’re creating a new subclass for. For example, a fighter’s Martial Archetypes give a total of five features, at 3rd, 7th, 10th, 15th, and 18th level. Choose a ClassĮvery class’s subclass options are different, so the class you choose to design for is the most important step to start with. My one-sentence theme is, “a fighter who uses two spiked shields to crush enemies and defend allies.” This is a wild and silly concept, and I wouldn’t publish it in an official context unless I had a very good reason-but this is for my campaign, and it just so happens wild and silly is totally okay in that context! Let’s roll with it! Step 1. In this article, I’m going to be creating a fighter called the Juggernaut. The Battle Master is “a fighter who uses maneuvers to gain a tactical advantage.” The Swashbuckler is “a stylish rogue that fights with theatrical, acrobatic grace.” Start by creating a sentence that encapsulates the story of the subclass you want to design, and look back to it whenever you create a new subclass feature. The best subclasses in D&D can be summed up in a single sentence. The first and most important design decision is: what’s this subclass’s theme? The Dungeon Master’s Guidealready has some guidance on how to create subclasses in chapter 9: Dungeon Master’s Workshop-and you’re going to get even more advice throughout this article. If you’re completely new to designing subclasses for fifth edition D&D, don’t fret.
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